pub struct Sse<S> { /* private fields */ }
Expand description
An SSE response
Implementations§
§impl<S> Sse<S>
impl<S> Sse<S>
pub fn new(stream: S) -> Sse<S>
pub fn new(stream: S) -> Sse<S>
Create a new Sse
response that will respond with the given stream of
Event
s.
See the module docs for more details.
pub fn keep_alive(self, keep_alive: KeepAlive) -> Sse<S>
pub fn keep_alive(self, keep_alive: KeepAlive) -> Sse<S>
Configure the interval between keep-alive messages.
Defaults to no keep-alive messages.
Trait Implementations§
Auto Trait Implementations§
impl<S> !Freeze for Sse<S>
impl<S> RefUnwindSafe for Sse<S>where
S: RefUnwindSafe,
impl<S> Send for Sse<S>where
S: Send,
impl<S> Sync for Sse<S>where
S: Sync,
impl<S> Unpin for Sse<S>where
S: Unpin,
impl<S> UnwindSafe for Sse<S>where
S: UnwindSafe,
Blanket Implementations§
§impl<T, S> Handler<IntoResponseHandler, S> for T
impl<T, S> Handler<IntoResponseHandler, S> for T
§fn call(
self,
_req: Request<Body>,
_state: S
) -> <T as Handler<IntoResponseHandler, S>>::Future
fn call( self, _req: Request<Body>, _state: S ) -> <T as Handler<IntoResponseHandler, S>>::Future
Call the handler with the given request.
§fn layer<L>(self, layer: L) -> Layered<L, Self, T, S>where
L: Layer<HandlerService<Self, T, S>> + Clone,
<L as Layer<HandlerService<Self, T, S>>>::Service: Service<Request<Body>>,
fn layer<L>(self, layer: L) -> Layered<L, Self, T, S>where
L: Layer<HandlerService<Self, T, S>> + Clone,
<L as Layer<HandlerService<Self, T, S>>>::Service: Service<Request<Body>>,
Apply a
tower::Layer
to the handler. Read more§fn with_state(self, state: S) -> HandlerService<Self, T, S>
fn with_state(self, state: S) -> HandlerService<Self, T, S>
Convert the handler into a
Service
by providing the statesource§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<H, T> HandlerWithoutStateExt<T> for H
impl<H, T> HandlerWithoutStateExt<T> for H
§fn into_service(self) -> HandlerService<H, T, ()>
fn into_service(self) -> HandlerService<H, T, ()>
Convert the handler into a
Service
and no state.§fn into_make_service(self) -> IntoMakeService<HandlerService<H, T, ()>>
fn into_make_service(self) -> IntoMakeService<HandlerService<H, T, ()>>
Convert the handler into a
MakeService
and no state. Read more§fn into_make_service_with_connect_info<C>(
self
) -> IntoMakeServiceWithConnectInfo<HandlerService<H, T, ()>, C>
fn into_make_service_with_connect_info<C>( self ) -> IntoMakeServiceWithConnectInfo<HandlerService<H, T, ()>, C>
Convert the handler into a
MakeService
which stores information
about the incoming connection and has no state. Read more